Skip to main content

Game research Idea ( NEW)

After realising that I did not have enough time to create the frog game that I wanted to I have decided to change my game, after doing some research I realise I want to do a pirate game. I am still in the process of planning the game but these are my ideas so far:

Main Character 
The main character of my blog will be Pete the Pirate. He will be a Pirate who is looking for gold coins.

Goals
The goal in the game will be to try collect as many coins as possible by following the guide lines given on a map. The guidelines will rhyme and will give clues to where the coins are.

Rotation system 
Pete the Pirate will be able to move varying on what buttons to press. He will be able to move in different directions.

Enemy 
I'm not sure if Pete the Pirate will have an enemy yet I was thinking of a shark but I want to research more.

Comments

  1. Hey Chloe, I think this new idea is a great idea! It would be nice to see what it would look like visually. Maybe try including some inspiration pictures of pirate games or even what the character could look like. I think this is the making for a really fun game! I like your idea of following a map in ordered to retrieve coins for the player, this adds a lot of dept into the story aspect of your game. I like the idea of an enemy to add some challenge to the game. Is the player going to be timed when collecting the coins? Or is this something you would like to consider when your making your game. I think this could a some challenge to your game without the effort of creating an enemy. Keep up to good work!

    ReplyDelete
  2. Hey Chloe,
    I really like the sound of this game. it will be really entertaining and a fun simple game to play which are the bet types of games in my opinion. I love the idea of maybe having the enemy be a shark you would be able to find lots of sharks already made in the asset store on unity they would be cool to add into your game, you could probably find a ship as well to add in too. Is the game going to be timed at all, if you are doing it in the style of a cosy type of game you could leave out the timer and just make it a laid back game. The coins are a good idea you could even make some gems and make them different colours like making one green and you could say its an emerald and the player earns extra points. I really like the sound of your game keep up the great work :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Multimedia Project Research

This is my first blog post in awhile and I am ready to get back to the craziness of Multimedia! So far my team I just Becky and I. We thought it was a good idea to work on this project together because we are both interested in the same things.  Our interests are mainly fashion and music so we have been brainstorming different projects.  As we both have different skills. Becky is skilled in graphic design and editing. While I am skilled in photography and researching. So far we have come up with these ideas: A documentary  A podcast (discussing music, art, photography, fashion) A magazine (online and printed) Our roles are: Becky- Graphic designer, editor  Me- Researcher, photographer 

Comments and Feedback Week 8

Overall I have not received much feedback on comments on my blogs, I wish people would write more on my blogs and give their opinions on my game ideas and my thoughts on readings. Although I have not received much feedback I still have some. Stephaine commented on my blog and said she liked the idea of my game and thought that it would be very well. She asked me am I going to make levels or make it endless. For my game I am thinking of making it in levels, so when you collect a certain amount of coins you move onto the next level. I thought about making it endless like the game flappy bird or temple run. But then I realised that it might be a bit boring so hopefully my idea of making it in levels will add excitement and determination to move onto the next level. I want to make levels harder to cause frustration in players making them want to move onto the next level more and more. I also thought about not making it about levels but making the game about trying to beat your high scor...

Game Design Reading Week 2

  Designing games by Tynan Sylvester After completing the reading assigned to us for Week 2 I have learnt a lot of new things I did not know before.  When I read the first piece we were given "Don't be a Vididiot"by Greg Crositkyan http://www.costik.com/vidiot.html . He explained gaming in a really simple way which I liked as I am not very familiar of the different types of games. He explained how a game is a play activity with rules that involves a conflict.  Then I read another post called "The essence of Eurostyle gaming" by  Lewis Pulsipher  http://www.thegamesjournal.com/articles/Essence.shtml  , . Before reading this I had never even heard of a "eurostyle" game. I then read the post and got a better understand of what makes a game a eurostyle game.  Euro games have great visual interest, simple rules, no player elimination and the game does not take more than an hour to play. Reading this article gave me a better understanding of different ga...